feat(backend/story-integration): Phase 2 - Backend Services
Implement story integration backend services:
- Create StoryService (Application/Services/StoryService.cs) with full CRUD operations
- Create StoryGenerationService (Application/Services/StoryGenerationService.cs) for AI-powered story generation
- Uses IMistralService for text generation
- Uses ITtsService for audio generation
- Splits stories into segments per lesson
- Create StoryUnlockService (Application/Services/StoryUnlockService.cs) for progress management
- Handles lesson completion → story segment unlocking
- Create StoryController (Presentation/Controllers/StoryController.cs) with 12 endpoints:
- GET /api/story/levels - list levels with stories
- GET /api/story/levels/{levelId}/segments - get segments for level
- GET /api/story/segments/{id} - get specific segment
- POST /api/story/segments - create segment (Admin)
- PUT /api/story/segments/{id} - update segment (Admin)
- DELETE /api/story/segments/{id} - delete segment (Admin)
- POST /api/story/levels/{levelId}/generate - generate story with AI (Admin)
- POST /api/story/segments/{segmentId}/audio - generate audio (Admin)
- GET /api/story/levels/{levelId}/progress - get user progress
- POST /api/story/segments/{segmentId}/complete - mark as completed
- GET /api/story/levels/{levelId}/next - get next segment
- GET /api/story/segments/{segmentId}/unlocked - check if unlocked
- GET /api/story/segments/{segmentId}/audio - get audio URL
- GET /api/story/levels/{levelId}/lessons-with-stories - get lessons with story status
- Register all services in Program.cs DI container
- Update feature document to reflect Phase 2 completion
Next: Phase 3 - AI Integration (unit tests for services)
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
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8 changed files with 1580 additions and 170 deletions
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@ -1,238 +1,483 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using GermanApp.Application.DTOs;
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using GermanApp.Domain.Entities;
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using GermanApp.Domain.Interfaces;
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using GermanApp.Domain.Interfaces;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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namespace GermanApp.Application.Services;
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namespace GermanApp.Application.Services;
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/// <summary>
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/// <summary>
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/// Application service for generating stories using Mistral AI.
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/// Application service for generating stories using AI.
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/// This is part of the Application layer.
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/// This is part of the Application layer and uses MistralService for text generation.
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/// </summary>
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/// </summary>
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public class StoryGenerationService
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public class StoryGenerationService
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{
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{
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private readonly IMistralService _mistralService;
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private readonly IMistralService _mistralService;
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private readonly IStoryRepository _storyRepository;
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private readonly ITtsService _ttsService;
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private readonly ILogger<StoryGenerationService> _logger;
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private readonly ILogger<StoryGenerationService> _logger;
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/// <summary>
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/// <summary>
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/// Creates a new StoryGenerationService.
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/// Creates a new StoryGenerationService.
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/// </summary>
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/// </summary>
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/// <param name="mistralService">The Mistral text generation service</param>
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/// <param name="mistralService">Mistral service for text generation</param>
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/// <param name="storyRepository">Repository for story segments</param>
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/// <param name="ttsService">TTS service for audio generation</param>
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/// <param name="logger">Logger for service operations</param>
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/// <param name="logger">Logger for service operations</param>
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public StoryGenerationService(
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public StoryGenerationService(
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IMistralService mistralService,
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IMistralService mistralService,
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IStoryRepository storyRepository,
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ITtsService ttsService,
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ILogger<StoryGenerationService> logger)
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ILogger<StoryGenerationService> logger)
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{
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{
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_mistralService = mistralService;
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_mistralService = mistralService;
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_storyRepository = storyRepository;
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_ttsService = ttsService;
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_logger = logger;
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_logger = logger;
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}
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}
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/// <summary>
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/// <summary>
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/// Generates a story based on the given parameters.
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/// Generates a complete story for a level and divides it into segments.
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/// </summary>
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/// </summary>
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/// <param name="level">The CEFR level (A1, A2, B1, B2, C1)</param>
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/// <param name="levelId">The level ID</param>
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/// <param name="topic">The story topic or theme</param>
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/// <param name="theme">The theme for the story</param>
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/// <param name="vocabularyWords">List of German vocabulary words to include in the story</param>
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/// <param name="lessons">List of lessons in the level with their vocabulary</param>
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/// <param name="length">Approximate word count for the story</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <returns>The generated story text in German</returns>
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/// <returns>Response DTO with the full story and segments</returns>
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public virtual async Task<string> GenerateStoryAsync(
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public virtual async Task<StoryGenerationResponseDto> GenerateStoryAsync(
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string level,
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int levelId,
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string topic,
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string theme,
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IReadOnlyList<string> vocabularyWords,
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IReadOnlyList<Lesson> lessons,
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int length = 200,
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CancellationToken cancellationToken = default)
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CancellationToken cancellationToken = default)
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{
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{
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_logger.LogInformation(
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_logger.LogInformation(
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"Generating story: Level={Level}, Topic={Topic}, VocabularyCount={Count}, Length={Length}",
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"Generating story for level {LevelId} with theme '{Theme}'",
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level, topic, vocabularyWords?.Count ?? 0, length);
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levelId, theme);
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try
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// Extract vocabulary from all lessons
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var allVocabulary = ExtractVocabularyFromLessons(lessons);
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if (!allVocabulary.Any())
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{
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{
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var story = await _mistralService.GenerateStoryAsync(
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_logger.LogWarning("No vocabulary found for level {LevelId}", levelId);
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level,
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throw new InvalidOperationException("Cannot generate story: No vocabulary available");
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topic,
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}
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vocabularyWords,
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length,
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// Build the prompt for Mistral
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var prompt = BuildStoryPrompt(levelId, theme, allVocabulary, lessons.Count);
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_logger.LogDebug("Story generation prompt: {Prompt}", prompt);
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// Generate the full story
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var fullStory = await _mistralService.GenerateStoryAsync(
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GetLevelCode(levelId),
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theme,
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allVocabulary,
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500, // Approximate word count
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cancellationToken);
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cancellationToken);
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// Validate the generated story
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if (string.IsNullOrWhiteSpace(fullStory))
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ValidateStory(story, level, vocabularyWords);
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_logger.LogInformation("Story generated successfully");
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return story;
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}
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catch (Exception ex)
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{
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{
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_logger.LogError(ex, "Failed to generate story");
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_logger.LogError("Failed to generate story: Empty response from AI service");
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throw new AiServiceException(
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throw new InvalidOperationException("Failed to generate story: Empty response");
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"Failed to generate story: " + ex.Message,
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AiErrorCode.Temporary);
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}
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}
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_logger.LogInformation("Generated story text (length: {Length} chars)", fullStory.Length);
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// Split the story into segments (one per lesson)
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var segments = SplitStoryIntoSegments(fullStory, lessons.Count);
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if (segments.Count != lessons.Count)
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{
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_logger.LogWarning(
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"Story split into {SegmentCount} segments but expected {LessonCount}",
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segments.Count, lessons.Count);
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// Adjust: if we have fewer segments, duplicate the last one
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// If we have more, combine some
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segments = AdjustSegmentCount(segments, lessons.Count);
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}
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// Create story segment entities
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var createdSegments = new List<StorySegment>();
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for (int i = 0; i < segments.Count; i++)
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{
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var segment = StorySegment.Create(
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levelId,
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lessons[i].Id,
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segments[i],
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i + 1, // Order starts at 1
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$"{theme} - Part {i + 1}",
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theme,
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2); // Estimated reading minutes
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createdSegments.Add(segment);
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}
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// Save all segments
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foreach (var segment in createdSegments)
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{
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await _storyRepository.AddAsync(segment, cancellationToken);
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}
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_logger.LogInformation("Created {Count} story segments for level {LevelId}",
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createdSegments.Count, levelId);
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// Convert to DTOs
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var segmentDtos = createdSegments.Select(StorySegmentDto.FromEntity).ToList();
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return new StoryGenerationResponseDto(
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levelId,
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theme,
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segments.Count,
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fullStory,
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segmentDtos);
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}
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}
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/// <summary>
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/// <summary>
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/// Generates a story for a specific lesson.
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/// Generates a story segment for a specific lesson.
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/// </summary>
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/// </summary>
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/// <param name="lessonTitle">The lesson title for context</param>
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/// <param name="levelId">The level ID</param>
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/// <param name="level">The CEFR level</param>
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/// <param name="lessonId">The lesson ID</param>
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/// <param name="vocabularyWords">List of vocabulary words from the lesson</param>
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/// <param name="theme">The theme for the story</param>
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/// <param name="length">Approximate word count</param>
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/// <param name="vocabulary">Vocabulary words to include</param>
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/// <param name="order">The order of this segment</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <returns>The generated story text</returns>
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/// <returns>The created story segment DTO</returns>
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public virtual async Task<string> GenerateLessonStoryAsync(
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public virtual async Task<StorySegmentDto> GenerateSegmentAsync(
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string lessonTitle,
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int levelId,
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string level,
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int lessonId,
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IReadOnlyList<string> vocabularyWords,
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string theme,
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int length = 250,
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IReadOnlyList<string> vocabulary,
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int order,
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CancellationToken cancellationToken = default)
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CancellationToken cancellationToken = default)
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{
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{
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_logger.LogInformation(
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_logger.LogInformation(
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"Generating lesson story: Lesson={Lesson}, Level={Level}, VocabularyCount={Count}",
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"Generating story segment for level {LevelId}, lesson {LessonId}, order {Order}",
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lessonTitle, level, vocabularyWords?.Count ?? 0);
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levelId, lessonId, order);
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return await GenerateStoryAsync(
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if (!vocabulary.Any())
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level,
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{
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lessonTitle,
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_logger.LogWarning("No vocabulary provided for segment generation");
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vocabularyWords,
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throw new InvalidOperationException("Cannot generate segment: No vocabulary available");
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length,
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cancellationToken);
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}
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}
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/// <summary>
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// Build prompt for a single segment
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/// Generates multiple stories for different levels.
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var prompt = BuildSegmentPrompt(GetLevelCode(levelId), theme, vocabulary);
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/// </summary>
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/// <param name="topic">The common topic for all stories</param>
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/// <param name="vocabularyByLevel">Dictionary mapping CEFR levels to vocabulary words</param>
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/// <param name="lengthByLevel">Dictionary mapping CEFR levels to story lengths</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <returns>Dictionary mapping levels to generated stories</returns>
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public virtual async Task<IDictionary<string, string>> GenerateStoriesByLevelAsync(
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string topic,
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IDictionary<string, IReadOnlyList<string>> vocabularyByLevel,
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IDictionary<string, int>? lengthByLevel = null,
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CancellationToken cancellationToken = default)
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{
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_logger.LogInformation(
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"Generating stories for multiple levels: Topic={Topic}, LevelCount={Count}",
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topic, vocabularyByLevel?.Count ?? 0);
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var results = new Dictionary<string, string>();
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_logger.LogDebug("Segment generation prompt: {Prompt}", prompt);
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lengthByLevel ??= new Dictionary<string, int>();
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foreach (var kvp in vocabularyByLevel)
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// Generate the segment
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{
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var content = await _mistralService.GenerateStoryAsync(
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var level = kvp.Key;
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GetLevelCode(levelId),
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var vocabulary = kvp.Value;
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theme,
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var length = lengthByLevel.TryGetValue(level, out var l) ? l : 200;
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try
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{
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var story = await GenerateStoryAsync(
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level,
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topic,
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vocabulary,
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vocabulary,
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length,
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100, // Approximate word count for a segment
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cancellationToken);
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cancellationToken);
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results[level] = story;
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if (string.IsNullOrWhiteSpace(content))
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_logger.LogInformation("Generated story for level: {Level}", level);
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{
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_logger.LogError("Failed to generate story segment: Empty response from AI service");
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throw new InvalidOperationException("Failed to generate segment: Empty response");
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}
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// Create and save the segment
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var segment = StorySegment.Create(
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levelId,
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lessonId,
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content,
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order,
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$"{theme} - Part {order}",
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theme,
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2);
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var created = await _storyRepository.AddAsync(segment, cancellationToken);
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_logger.LogInformation("Created story segment with ID: {Id}", created.Id);
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return StorySegmentDto.FromEntity(created);
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}
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/// <summary>
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/// Generates audio for a story segment.
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/// </summary>
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/// <param name="segmentId">The segment ID</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <returns>The updated segment DTO with audio URL</returns>
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public virtual async Task<StorySegmentDto?> GenerateAudioAsync(
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int segmentId,
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CancellationToken cancellationToken = default)
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{
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_logger.LogInformation("Generating audio for story segment: {SegmentId}", segmentId);
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var segment = await _storyRepository.GetByIdAsync(segmentId, cancellationToken);
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if (segment == null)
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{
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_logger.LogWarning("Segment not found: {SegmentId}", segmentId);
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return null;
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}
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if (!string.IsNullOrEmpty(segment.AudioUrl))
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{
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_logger.LogInformation("Segment already has audio: {SegmentId}", segmentId);
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return StorySegmentDto.FromEntity(segment);
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}
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// Generate audio file path
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var audioPath = $"/audio/story/level{segment.LevelId}-segment{segment.Order}.wav";
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try
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{
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// Generate audio using the TTS service directly
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await _ttsService.GenerateAudioToFileAsync(
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segment.Content,
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audioPath,
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null,
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"de",
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cancellationToken);
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// Update segment with audio URL
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segment.UpdateAudioUrl(audioPath);
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await _storyRepository.UpdateAsync(segment, cancellationToken);
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_logger.LogInformation("Generated audio for segment {SegmentId}: {AudioPath}",
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segmentId, audioPath);
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return StorySegmentDto.FromEntity(segment);
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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_logger.LogError(ex, "Failed to generate story for level {Level}", level);
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_logger.LogError(ex, "Failed to generate audio for segment {SegmentId}", segmentId);
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results[level] = string.Empty;
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throw;
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}
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}
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}
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}
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/// <summary>
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/// Generates audio for all segments that don't have audio yet.
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/// </summary>
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/// <param name="levelId">Optional level ID to limit generation to</param>
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/// <param name="cancellationToken">Cancellation token</param>
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/// <returns>List of segments that had audio generated</returns>
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public virtual async Task<IReadOnlyList<StorySegmentDto>> GenerateAudioForAllSegmentsAsync(
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int? levelId = null,
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CancellationToken cancellationToken = default)
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{
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_logger.LogInformation("Generating audio for all segments needing audio");
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var segments = await _storyRepository.GetSegmentsNeedingAudioAsync(cancellationToken);
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if (levelId.HasValue)
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{
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segments = segments.Where(s => s.LevelId == levelId.Value).ToList();
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}
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_logger.LogInformation("Found {Count} segments needing audio", segments.Count);
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var results = new List<StorySegmentDto>();
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foreach (var segment in segments)
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{
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try
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|
{
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var result = await GenerateAudioAsync(segment.Id, cancellationToken);
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if (result != null)
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{
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results.Add(result);
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}
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|
}
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catch (Exception ex)
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|
{
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_logger.LogError(ex, "Failed to generate audio for segment {SegmentId}", segment.Id);
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|
}
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}
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|
|
||||||
|
_logger.LogInformation("Generated audio for {Count} segments", results.Count);
|
||||||
|
|
||||||
return results;
|
return results;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Validates the generated story meets basic requirements.
|
/// Extracts vocabulary words from lessons.
|
||||||
|
/// This is a placeholder - in a real implementation, vocabulary would be stored in the lesson.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="story">The generated story text</param>
|
/// <param name="lessons">List of lessons</param>
|
||||||
/// <param name="level">The target CEFR level</param>
|
/// <returns>List of vocabulary words</returns>
|
||||||
/// <param name="vocabularyWords">The vocabulary words that should be included</param>
|
private IReadOnlyList<string> ExtractVocabularyFromLessons(IReadOnlyList<Lesson> lessons)
|
||||||
/// <exception cref="InvalidOperationException">Thrown when story validation fails</exception>
|
|
||||||
private void ValidateStory(
|
|
||||||
string story,
|
|
||||||
string level,
|
|
||||||
IReadOnlyList<string>? vocabularyWords)
|
|
||||||
{
|
{
|
||||||
if (string.IsNullOrWhiteSpace(story))
|
// For now, extract from lesson titles and topics
|
||||||
|
// In a real implementation, lessons would have a VocabularyWords collection
|
||||||
|
var vocabulary = new List<string>();
|
||||||
|
|
||||||
|
foreach (var lesson in lessons)
|
||||||
{
|
{
|
||||||
_logger.LogError("Generated story is empty");
|
// Extract words from title (simple word splitting)
|
||||||
throw new InvalidOperationException("Generated story is empty");
|
var titleWords = lesson.Title.Split(new[] { ' ', ',', '.', '!', '?' },
|
||||||
|
StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
vocabulary.AddRange(titleWords);
|
||||||
|
|
||||||
|
// Extract words from topic
|
||||||
|
var topicWords = lesson.Topic.Split(new[] { ' ', ',', '.', '!', '?' },
|
||||||
|
StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
vocabulary.AddRange(topicWords);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check minimum length based on level
|
// Remove duplicates and filter
|
||||||
var minLength = GetMinStoryLength(level);
|
return vocabulary
|
||||||
if (story.Length < minLength)
|
|
||||||
{
|
|
||||||
_logger.LogWarning(
|
|
||||||
"Generated story is too short: {Length} characters (min: {Min})",
|
|
||||||
story.Length, minLength);
|
|
||||||
// Don't throw - just log warning, AI might generate short stories
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if vocabulary words are included (if provided)
|
|
||||||
if (vocabularyWords != null && vocabularyWords.Count > 0)
|
|
||||||
{
|
|
||||||
var storyLower = story.ToLower();
|
|
||||||
var missingWords = vocabularyWords
|
|
||||||
.Where(w => !string.IsNullOrWhiteSpace(w))
|
.Where(w => !string.IsNullOrWhiteSpace(w))
|
||||||
.Where(w => !storyLower.Contains(w.ToLower()))
|
.Where(w => w.Length > 2) // Skip very short words
|
||||||
|
.Distinct()
|
||||||
|
.OrderBy(w => w)
|
||||||
.ToList();
|
.ToList();
|
||||||
|
|
||||||
if (missingWords.Count > vocabularyWords.Count * 0.5)
|
|
||||||
{
|
|
||||||
_logger.LogWarning(
|
|
||||||
"Many vocabulary words missing from story: {MissingCount}/{TotalCount}",
|
|
||||||
missingWords.Count, vocabularyWords.Count);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the minimum expected story length based on CEFR level.
|
/// Builds a prompt for full story generation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="level">The CEFR level</param>
|
/// <param name="levelId">The level ID</param>
|
||||||
/// <returns>Minimum character count</returns>
|
/// <param name="theme">The story theme</param>
|
||||||
private int GetMinStoryLength(string level)
|
/// <param name="vocabulary">List of vocabulary words</param>
|
||||||
|
/// <param name="segmentCount">Number of segments to generate</param>
|
||||||
|
/// <returns>The prompt string</returns>
|
||||||
|
private string BuildStoryPrompt(int levelId, string theme, IReadOnlyList<string> vocabulary, int segmentCount)
|
||||||
{
|
{
|
||||||
return level.ToUpper() switch
|
var levelCode = GetLevelCode(levelId);
|
||||||
|
var vocabularyString = string.Join(", ", vocabulary.Take(20)); // Limit to first 20 words
|
||||||
|
|
||||||
|
if (vocabulary.Count > 20)
|
||||||
{
|
{
|
||||||
"A1" => 100,
|
vocabularyString += ", ...";
|
||||||
"A2" => 150,
|
}
|
||||||
"B1" => 200,
|
|
||||||
"B2" => 300,
|
return $@"Write a {segmentCount}-part continuous story for a German {levelCode} learner.
|
||||||
"C1" => 400,
|
The story theme is: {theme}.
|
||||||
_ => 100
|
Include these German words and phrases: {vocabularyString}.
|
||||||
|
Use only {levelCode} level vocabulary and grammar.
|
||||||
|
Write each part as a separate paragraph.
|
||||||
|
Make the story engaging and appropriate for language learners.";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds a prompt for a single story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelCode">The level code (A1, A2, etc.)</param>
|
||||||
|
/// <param name="theme">The story theme</param>
|
||||||
|
/// <param name="vocabulary">List of vocabulary words</param>
|
||||||
|
/// <returns>The prompt string</returns>
|
||||||
|
private string BuildSegmentPrompt(string levelCode, string theme, IReadOnlyList<string> vocabulary)
|
||||||
|
{
|
||||||
|
var vocabularyString = string.Join(", ", vocabulary.Take(15));
|
||||||
|
|
||||||
|
if (vocabulary.Count > 15)
|
||||||
|
{
|
||||||
|
vocabularyString += ", ...";
|
||||||
|
}
|
||||||
|
|
||||||
|
return $@"Write a short story segment (5-8 sentences) for a German {levelCode} learner.
|
||||||
|
The theme is: {theme}.
|
||||||
|
Include these German words: {vocabularyString}.
|
||||||
|
Use only {levelCode} level vocabulary and grammar.
|
||||||
|
Make it engaging and appropriate for language learners.";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Splits a full story text into segments.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="story">The full story text</param>
|
||||||
|
/// <param name="segmentCount">Number of segments to create</param>
|
||||||
|
/// <returns>List of story segments</returns>
|
||||||
|
private List<string> SplitStoryIntoSegments(string story, int segmentCount)
|
||||||
|
{
|
||||||
|
var segments = new List<string>();
|
||||||
|
|
||||||
|
// Split by double newlines (paragraphs)
|
||||||
|
var paragraphs = story.Split(new[] { "\n\n", "\n\r\n", "\r\n\r\n" },
|
||||||
|
StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
|
||||||
|
if (paragraphs.Length >= segmentCount)
|
||||||
|
{
|
||||||
|
// Take the first segmentCount paragraphs
|
||||||
|
for (int i = 0; i < segmentCount; i++)
|
||||||
|
{
|
||||||
|
segments.Add(paragraphs[i].Trim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Need to split paragraphs further
|
||||||
|
// Calculate how many paragraphs per segment we need
|
||||||
|
var paragraphsPerSegment = Math.Max(1, paragraphs.Length / segmentCount);
|
||||||
|
|
||||||
|
for (int i = 0; i < segmentCount; i++)
|
||||||
|
{
|
||||||
|
var start = i * paragraphsPerSegment;
|
||||||
|
var end = Math.Min((i + 1) * paragraphsPerSegment, paragraphs.Length);
|
||||||
|
|
||||||
|
var segmentText = string.Join(" ", paragraphs[start..end]).Trim();
|
||||||
|
segments.Add(segmentText);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return segments;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adjusts the segment count to match the expected number.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="segments">Current list of segments</param>
|
||||||
|
/// <param name="targetCount">Target number of segments</param>
|
||||||
|
/// <returns>Adjusted list of segments</returns>
|
||||||
|
private List<string> AdjustSegmentCount(List<string> segments, int targetCount)
|
||||||
|
{
|
||||||
|
if (segments.Count == targetCount)
|
||||||
|
return segments;
|
||||||
|
|
||||||
|
if (segments.Count < targetCount)
|
||||||
|
{
|
||||||
|
// Duplicate the last segment to fill
|
||||||
|
while (segments.Count < targetCount)
|
||||||
|
{
|
||||||
|
segments.Add(segments[^1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Combine segments to reduce count
|
||||||
|
var result = new List<string>();
|
||||||
|
var combineCount = (int)Math.Ceiling((double)segments.Count / targetCount);
|
||||||
|
|
||||||
|
for (int i = 0; i < segments.Count; i += combineCount)
|
||||||
|
{
|
||||||
|
var end = Math.Min(i + combineCount, segments.Count);
|
||||||
|
var combined = string.Join(" ", segments[i..end]).Trim();
|
||||||
|
result.Add(combined);
|
||||||
|
}
|
||||||
|
|
||||||
|
segments = result;
|
||||||
|
}
|
||||||
|
|
||||||
|
return segments;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the level code (A1, A2, etc.) from the level ID.
|
||||||
|
/// This is a temporary implementation - in a real app, we would look this up.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <returns>The level code</returns>
|
||||||
|
private string GetLevelCode(int levelId)
|
||||||
|
{
|
||||||
|
// This is a placeholder - the actual mapping should come from the database
|
||||||
|
return levelId switch
|
||||||
|
{
|
||||||
|
1 => "A1",
|
||||||
|
2 => "A2",
|
||||||
|
3 => "B1",
|
||||||
|
4 => "B2",
|
||||||
|
5 => "C1",
|
||||||
|
_ => "A1"
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Tests the story generation service.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="cancellationToken">Cancellation token</param>
|
|
||||||
/// <returns>True if service is working, false otherwise</returns>
|
|
||||||
public virtual async Task<bool> TestServiceAsync(CancellationToken cancellationToken = default)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// Generate a simple test story
|
|
||||||
var story = await GenerateStoryAsync(
|
|
||||||
"A1",
|
|
||||||
"Test",
|
|
||||||
new List<string> { "Hallo", "Welt" },
|
|
||||||
50,
|
|
||||||
cancellationToken);
|
|
||||||
|
|
||||||
return !string.IsNullOrWhiteSpace(story);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
_logger.LogError(ex, "Story generation service test failed");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
487
GermanApp/Application/Services/StoryService.cs
Normal file
487
GermanApp/Application/Services/StoryService.cs
Normal file
|
|
@ -0,0 +1,487 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using GermanApp.Application.DTOs;
|
||||||
|
using GermanApp.Domain.Entities;
|
||||||
|
using GermanApp.Domain.Interfaces;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace GermanApp.Application.Services;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Application service for managing story segments.
|
||||||
|
/// This is part of the Application layer.
|
||||||
|
/// </summary>
|
||||||
|
public class StoryService
|
||||||
|
{
|
||||||
|
private readonly IStoryRepository _storyRepository;
|
||||||
|
private readonly IStoryProgressRepository _progressRepository;
|
||||||
|
private readonly ILogger<StoryService> _logger;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new StoryService.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="storyRepository">Repository for story segments</param>
|
||||||
|
/// <param name="progressRepository">Repository for story progress</param>
|
||||||
|
/// <param name="logger">Logger for service operations</param>
|
||||||
|
public StoryService(
|
||||||
|
IStoryRepository storyRepository,
|
||||||
|
IStoryProgressRepository progressRepository,
|
||||||
|
ILogger<StoryService> logger)
|
||||||
|
{
|
||||||
|
_storyRepository = storyRepository;
|
||||||
|
_progressRepository = progressRepository;
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a story segment by its ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The story segment DTO, or null if not found</returns>
|
||||||
|
public virtual async Task<StorySegmentDto?> GetByIdAsync(int id, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segment by ID: {Id}", id);
|
||||||
|
|
||||||
|
var segment = await _storyRepository.GetByIdAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found: {Id}", id);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all story segments for a specific level.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="includeInactive">Whether to include inactive segments</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of story segment DTOs</returns>
|
||||||
|
public virtual async Task<IReadOnlyList<StorySegmentDto>> GetByLevelAsync(
|
||||||
|
int levelId,
|
||||||
|
bool includeInactive = false,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segments for level: {LevelId}", levelId);
|
||||||
|
|
||||||
|
var segments = await _storyRepository.GetByLevelAsync(levelId, includeInactive, cancellationToken);
|
||||||
|
|
||||||
|
return segments.Select(StorySegmentDto.FromEntity).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all story segments for a specific lesson.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lessonId">The lesson ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of story segment DTOs</returns>
|
||||||
|
public virtual async Task<IReadOnlyList<StorySegmentDto>> GetByLessonAsync(
|
||||||
|
int lessonId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segments for lesson: {LessonId}", lessonId);
|
||||||
|
|
||||||
|
var segments = await _storyRepository.GetByLessonAsync(lessonId, cancellationToken);
|
||||||
|
|
||||||
|
return segments.Select(StorySegmentDto.FromEntity).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dto">The DTO containing segment data</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The created story segment DTO</returns>
|
||||||
|
public virtual async Task<StorySegmentDto> CreateAsync(
|
||||||
|
CreateStorySegmentDto dto,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Creating story segment: LevelId={LevelId}, Order={Order}, Title={Title}",
|
||||||
|
dto.LevelId, dto.Order, dto.Title);
|
||||||
|
|
||||||
|
// Check if a segment with the same level and order already exists
|
||||||
|
var existing = await _storyRepository.GetByOrderRangeAsync(
|
||||||
|
dto.LevelId, dto.Order, dto.Order, cancellationToken);
|
||||||
|
|
||||||
|
if (existing.Any())
|
||||||
|
{
|
||||||
|
_logger.LogError(
|
||||||
|
"Story segment with LevelId={LevelId} and Order={Order} already exists",
|
||||||
|
dto.LevelId, dto.Order);
|
||||||
|
throw new InvalidOperationException(
|
||||||
|
$"A story segment with Order={dto.Order} already exists for level {dto.LevelId}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the entity
|
||||||
|
var segment = StorySegment.Create(
|
||||||
|
dto.LevelId,
|
||||||
|
dto.LessonId,
|
||||||
|
dto.Content,
|
||||||
|
dto.Order,
|
||||||
|
dto.Title,
|
||||||
|
dto.Theme,
|
||||||
|
dto.EstimatedReadingMinutes);
|
||||||
|
|
||||||
|
// Save to repository
|
||||||
|
var created = await _storyRepository.AddAsync(segment, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation("Created story segment with ID: {Id}", created.Id);
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(created);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates an existing story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="dto">The DTO containing updated data</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The updated story segment DTO, or null if not found</returns>
|
||||||
|
public virtual async Task<StorySegmentDto?> UpdateAsync(
|
||||||
|
int id,
|
||||||
|
UpdateStorySegmentDto dto,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Updating story segment: {Id}", id);
|
||||||
|
|
||||||
|
var segment = await _storyRepository.GetByIdAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found for update: {Id}", id);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply updates
|
||||||
|
if (dto.Content != null)
|
||||||
|
segment.UpdateContent(dto.Content);
|
||||||
|
|
||||||
|
if (dto.Title != null)
|
||||||
|
segment.UpdateTitle(dto.Title);
|
||||||
|
|
||||||
|
if (dto.Theme != null)
|
||||||
|
segment.UpdateTheme(dto.Theme);
|
||||||
|
|
||||||
|
if (dto.Order != null)
|
||||||
|
segment.UpdateOrder(dto.Order.Value);
|
||||||
|
|
||||||
|
if (dto.EstimatedReadingMinutes != null)
|
||||||
|
segment.UpdateEstimatedReadingMinutes(dto.EstimatedReadingMinutes.Value);
|
||||||
|
|
||||||
|
if (dto.LessonId != null)
|
||||||
|
segment.UpdateLesson(dto.LessonId);
|
||||||
|
|
||||||
|
if (dto.IsActive != null)
|
||||||
|
{
|
||||||
|
if (dto.IsActive.Value)
|
||||||
|
segment.Activate();
|
||||||
|
else
|
||||||
|
segment.Deactivate();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save changes
|
||||||
|
await _storyRepository.UpdateAsync(segment, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation("Updated story segment: {Id}", id);
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deletes a story segment by its ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment was deleted, false if not found</returns>
|
||||||
|
public virtual async Task<bool> DeleteAsync(int id, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Deleting story segment: {Id}", id);
|
||||||
|
|
||||||
|
var exists = await _storyRepository.ExistsAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (!exists)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found for deletion: {Id}", id);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
await _storyRepository.DeleteAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation("Deleted story segment: {Id}", id);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the next segment to unlock for a user after completing a lesson.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="completedLessonOrder">The order of the completed lesson</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The next story segment DTO, or null if none</returns>
|
||||||
|
public virtual async Task<StorySegmentDto?> GetNextSegmentToUnlockAsync(
|
||||||
|
int levelId,
|
||||||
|
int completedLessonOrder,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Getting next segment to unlock for level {LevelId} after lesson {LessonOrder}",
|
||||||
|
levelId, completedLessonOrder);
|
||||||
|
|
||||||
|
var segment = await _storyRepository.GetNextSegmentToUnlockAsync(
|
||||||
|
levelId, completedLessonOrder, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("No segment to unlock for level {LevelId} after lesson {LessonOrder}",
|
||||||
|
levelId, completedLessonOrder);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a user has unlocked a specific story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment is unlocked</returns>
|
||||||
|
public virtual async Task<bool> IsSegmentUnlockedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _progressRepository.IsSegmentUnlockedAsync(userId, segmentId, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a user has completed (read/listened to) a specific story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment is completed</returns>
|
||||||
|
public virtual async Task<bool> IsSegmentCompletedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _progressRepository.IsSegmentCompletedAsync(userId, segmentId, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all segments that need audio generation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of story segment DTOs needing audio</returns>
|
||||||
|
public virtual async Task<IReadOnlyList<StorySegmentDto>> GetSegmentsNeedingAudioAsync(
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segments needing audio generation");
|
||||||
|
|
||||||
|
var segments = await _storyRepository.GetSegmentsNeedingAudioAsync(cancellationToken);
|
||||||
|
|
||||||
|
return segments.Select(StorySegmentDto.FromEntity).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the audio URL for a story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="audioUrl">The audio URL</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The updated story segment DTO, or null if not found</returns>
|
||||||
|
public virtual async Task<StorySegmentDto?> UpdateAudioUrlAsync(
|
||||||
|
int id,
|
||||||
|
string audioUrl,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Updating audio URL for story segment: {Id}", id);
|
||||||
|
|
||||||
|
var segment = await _storyRepository.GetByIdAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found for audio update: {Id}", id);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
segment.UpdateAudioUrl(audioUrl);
|
||||||
|
await _storyRepository.UpdateAsync(segment, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation("Updated audio URL for story segment: {Id}", id);
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a user's progress through a story.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>Story progress DTO</returns>
|
||||||
|
public virtual async Task<StoryProgressDto> GetUserProgressAsync(
|
||||||
|
int userId,
|
||||||
|
int levelId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story progress for user {UserId} in level {LevelId}",
|
||||||
|
userId, levelId);
|
||||||
|
|
||||||
|
// Get all segments for the level
|
||||||
|
var segments = await _storyRepository.GetByLevelAsync(levelId, false, cancellationToken);
|
||||||
|
|
||||||
|
if (!segments.Any())
|
||||||
|
{
|
||||||
|
_logger.LogWarning("No story segments found for level: {LevelId}", levelId);
|
||||||
|
return new StoryProgressDto(
|
||||||
|
levelId,
|
||||||
|
"Unknown",
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
Array.Empty<StorySegmentProgressDto>());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get user's progress for this level
|
||||||
|
var userProgress = await _progressRepository.GetByUserAndLevelAsync(userId, levelId, cancellationToken);
|
||||||
|
|
||||||
|
var totalSegments = segments.Count;
|
||||||
|
var unlockedSegments = userProgress.Count;
|
||||||
|
var highestUnlocked = await _progressRepository.GetHighestUnlockedOrderAsync(
|
||||||
|
userId, levelId, cancellationToken);
|
||||||
|
|
||||||
|
// Build segment progress list
|
||||||
|
var segmentProgress = new List<StorySegmentProgressDto>();
|
||||||
|
foreach (var segment in segments)
|
||||||
|
{
|
||||||
|
var isUnlocked = await _progressRepository.IsSegmentUnlockedAsync(
|
||||||
|
userId, segment.Id, cancellationToken);
|
||||||
|
var isCompleted = await _progressRepository.IsSegmentCompletedAsync(
|
||||||
|
userId, segment.Id, cancellationToken);
|
||||||
|
|
||||||
|
segmentProgress.Add(new StorySegmentProgressDto(
|
||||||
|
segment.Id,
|
||||||
|
segment.Order,
|
||||||
|
segment.Title,
|
||||||
|
isUnlocked,
|
||||||
|
isCompleted));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get level name from first segment (or use code as fallback)
|
||||||
|
var levelName = segments.First().Level?.Name ?? segments.First().Level?.Code ?? "Unknown";
|
||||||
|
|
||||||
|
return new StoryProgressDto(
|
||||||
|
levelId,
|
||||||
|
levelName,
|
||||||
|
totalSegments,
|
||||||
|
unlockedSegments,
|
||||||
|
highestUnlocked,
|
||||||
|
segmentProgress);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unlocks the next story segment for a user after completing a lesson.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="completedLessonOrder">The order of the completed lesson</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The unlocked story segment DTO, or null if none to unlock</returns>
|
||||||
|
public virtual async Task<StorySegmentDto?> UnlockNextSegmentAsync(
|
||||||
|
int userId,
|
||||||
|
int levelId,
|
||||||
|
int completedLessonOrder,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Unlocking next story segment for user {UserId} in level {LevelId} after lesson {LessonOrder}",
|
||||||
|
userId, levelId, completedLessonOrder);
|
||||||
|
|
||||||
|
// Get the next segment to unlock
|
||||||
|
var segment = await _storyRepository.GetNextSegmentToUnlockAsync(
|
||||||
|
levelId, completedLessonOrder, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"No segment to unlock for user {UserId} in level {LevelId} after lesson {LessonOrder}",
|
||||||
|
userId, levelId, completedLessonOrder);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if user already has this segment unlocked
|
||||||
|
var alreadyUnlocked = await _progressRepository.IsSegmentUnlockedAsync(
|
||||||
|
userId, segment.Id, cancellationToken);
|
||||||
|
|
||||||
|
if (alreadyUnlocked)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Segment {SegmentId} already unlocked for user {UserId}",
|
||||||
|
segment.Id, userId);
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create progress record
|
||||||
|
var progress = StoryProgress.Create(userId, levelId, segment.Id);
|
||||||
|
await _progressRepository.AddAsync(progress, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Unlocked segment {SegmentId} for user {UserId} in level {LevelId}",
|
||||||
|
segment.Id, userId, levelId);
|
||||||
|
|
||||||
|
return StorySegmentDto.FromEntity(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Marks a story segment as completed (read/listened to) for a user.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment was marked as completed, false if not found or already completed</returns>
|
||||||
|
public virtual async Task<bool> MarkSegmentAsCompletedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Marking segment {SegmentId} as completed for user {UserId}",
|
||||||
|
segmentId, userId);
|
||||||
|
|
||||||
|
var progress = await _progressRepository.GetByUserAndSegmentAsync(
|
||||||
|
userId, segmentId, cancellationToken);
|
||||||
|
|
||||||
|
if (progress == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(
|
||||||
|
"Progress record not found for user {UserId} and segment {SegmentId}",
|
||||||
|
userId, segmentId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progress.IsCompleted)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Segment already completed for user {UserId}", userId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
progress.MarkAsCompleted();
|
||||||
|
await _progressRepository.UpdateAsync(progress, cancellationToken);
|
||||||
|
|
||||||
|
_logger.LogInformation("Marked segment {SegmentId} as completed for user {UserId}",
|
||||||
|
segmentId, userId);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
183
GermanApp/Application/Services/StoryUnlockService.cs
Normal file
183
GermanApp/Application/Services/StoryUnlockService.cs
Normal file
|
|
@ -0,0 +1,183 @@
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using GermanApp.Application.DTOs;
|
||||||
|
using GermanApp.Domain.Entities;
|
||||||
|
using GermanApp.Domain.Interfaces;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace GermanApp.Application.Services;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Application service for managing story segment unlocking.
|
||||||
|
/// This service is called when a user completes a lesson to unlock the next story segment.
|
||||||
|
/// This is part of the Application layer.
|
||||||
|
/// </summary>
|
||||||
|
public class StoryUnlockService
|
||||||
|
{
|
||||||
|
private readonly StoryService _storyService;
|
||||||
|
private readonly IUserProgressRepository _userProgressRepository;
|
||||||
|
private readonly ILessonRepository _lessonRepository;
|
||||||
|
private readonly ILogger<StoryUnlockService> _logger;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new StoryUnlockService.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="storyService">Service for story segment operations</param>
|
||||||
|
/// <param name="userProgressRepository">Repository for user progress</param>
|
||||||
|
/// <param name="lessonRepository">Repository for lessons</param>
|
||||||
|
/// <param name="logger">Logger for service operations</param>
|
||||||
|
public StoryUnlockService(
|
||||||
|
StoryService storyService,
|
||||||
|
IUserProgressRepository userProgressRepository,
|
||||||
|
ILessonRepository lessonRepository,
|
||||||
|
ILogger<StoryUnlockService> logger)
|
||||||
|
{
|
||||||
|
_storyService = storyService;
|
||||||
|
_userProgressRepository = userProgressRepository;
|
||||||
|
_lessonRepository = lessonRepository;
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a user completes a lesson.
|
||||||
|
/// Checks if the user should unlock a new story segment and does so.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="lessonId">The lesson ID that was completed</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if a new segment was unlocked, false otherwise</returns>
|
||||||
|
public virtual async Task<bool> HandleLessonCompletionAsync(
|
||||||
|
int userId,
|
||||||
|
int lessonId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Handling lesson completion for user {UserId}, lesson {LessonId}",
|
||||||
|
userId, lessonId);
|
||||||
|
|
||||||
|
// Get the lesson to find its level and order
|
||||||
|
var lesson = await _lessonRepository.GetByIdAsync(lessonId, cancellationToken);
|
||||||
|
|
||||||
|
if (lesson == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Lesson not found: {LessonId}", lessonId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if this lesson completion qualifies for unlocking a story segment
|
||||||
|
// We need to check if the user has actually completed this lesson
|
||||||
|
var isCompleted = await _userProgressRepository.HasUserCompletedLessonAsync(
|
||||||
|
userId, lessonId, cancellationToken);
|
||||||
|
|
||||||
|
if (!isCompleted)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Lesson {LessonId} not marked as completed for user {UserId}",
|
||||||
|
lessonId, userId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the next story segment to unlock
|
||||||
|
var nextSegment = await _storyService.GetNextSegmentToUnlockAsync(
|
||||||
|
lesson.LevelId,
|
||||||
|
lesson.Order,
|
||||||
|
cancellationToken);
|
||||||
|
|
||||||
|
if (nextSegment == null)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"No story segment to unlock for user {UserId} after lesson {LessonId}",
|
||||||
|
userId, lessonId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if user already has this segment unlocked
|
||||||
|
var alreadyUnlocked = await _storyService.IsSegmentUnlockedAsync(
|
||||||
|
userId, nextSegment.Id, cancellationToken);
|
||||||
|
|
||||||
|
if (alreadyUnlocked)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Segment {SegmentId} already unlocked for user {UserId}",
|
||||||
|
nextSegment.Id, userId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock the segment
|
||||||
|
var unlockedSegment = await _storyService.UnlockNextSegmentAsync(
|
||||||
|
userId,
|
||||||
|
lesson.LevelId,
|
||||||
|
lesson.Order,
|
||||||
|
cancellationToken);
|
||||||
|
|
||||||
|
if (unlockedSegment != null)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Unlocked story segment {SegmentId} for user {UserId} after completing lesson {LessonId}",
|
||||||
|
unlockedSegment.Id, userId, lessonId);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a user has unlocked a specific story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment is unlocked</returns>
|
||||||
|
public virtual async Task<bool> IsSegmentUnlockedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _storyService.IsSegmentUnlockedAsync(userId, segmentId, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a user has completed (read/listened to) a specific story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment is completed</returns>
|
||||||
|
public virtual async Task<bool> IsSegmentCompletedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _storyService.IsSegmentCompletedAsync(userId, segmentId, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Marks a story segment as completed for a user.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if the segment was marked as completed</returns>
|
||||||
|
public virtual async Task<bool> MarkSegmentAsCompletedAsync(
|
||||||
|
int userId,
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _storyService.MarkSegmentAsCompletedAsync(userId, segmentId, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a user's story progress for a level.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userId">The user ID</param>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>Story progress DTO</returns>
|
||||||
|
public virtual async Task<StoryProgressDto> GetUserProgressAsync(
|
||||||
|
int userId,
|
||||||
|
int levelId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return await _storyService.GetUserProgressAsync(userId, levelId, cancellationToken);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -57,7 +57,7 @@ public class StoryProgressRepository : IStoryProgressRepository
|
||||||
.Select(p => p.StorySegment != null ? p.StorySegment.Order : 0)
|
.Select(p => p.StorySegment != null ? p.StorySegment.Order : 0)
|
||||||
.MaxAsync(cancellationToken);
|
.MaxAsync(cancellationToken);
|
||||||
|
|
||||||
return highestOrder == null ? 0 : highestOrder;
|
return highestOrder ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<bool> IsSegmentUnlockedAsync(
|
public async Task<bool> IsSegmentUnlockedAsync(
|
||||||
|
|
|
||||||
|
|
@ -129,7 +129,7 @@ public class StoryRepository : IStoryRepository
|
||||||
.Select(s => s.Order)
|
.Select(s => s.Order)
|
||||||
.MaxAsync(cancellationToken);
|
.MaxAsync(cancellationToken);
|
||||||
|
|
||||||
return maxOrder == null ? 0 : maxOrder;
|
return maxOrder ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<bool> ExistsAsync(int id, CancellationToken cancellationToken = default)
|
public async Task<bool> ExistsAsync(int id, CancellationToken cancellationToken = default)
|
||||||
|
|
|
||||||
489
GermanApp/Presentation/Controllers/StoryController.cs
Normal file
489
GermanApp/Presentation/Controllers/StoryController.cs
Normal file
|
|
@ -0,0 +1,489 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using GermanApp.Application.DTOs;
|
||||||
|
using GermanApp.Application.Services;
|
||||||
|
using GermanApp.Domain.Interfaces;
|
||||||
|
using Microsoft.AspNetCore.Authorization;
|
||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
|
namespace GermanApp.Presentation.Controllers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// API controller for story operations.
|
||||||
|
/// This is part of the Presentation layer.
|
||||||
|
/// </summary>
|
||||||
|
[ApiController]
|
||||||
|
[Route("api/[controller]")]
|
||||||
|
[Authorize]
|
||||||
|
public class StoryController : ControllerBase
|
||||||
|
{
|
||||||
|
private readonly StoryService _storyService;
|
||||||
|
private readonly StoryGenerationService _generationService;
|
||||||
|
private readonly StoryUnlockService _unlockService;
|
||||||
|
private readonly ILevelRepository _levelRepository;
|
||||||
|
private readonly ILessonRepository _lessonRepository;
|
||||||
|
private readonly ILogger<StoryController> _logger;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new StoryController.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="storyService">Service for story operations</param>
|
||||||
|
/// <param name="generationService">Service for story generation</param>
|
||||||
|
/// <param name="unlockService">Service for story unlocking</param>
|
||||||
|
/// <param name="levelRepository">Repository for levels</param>
|
||||||
|
/// <param name="lessonRepository">Repository for lessons</param>
|
||||||
|
/// <param name="logger">Logger for controller operations</param>
|
||||||
|
public StoryController(
|
||||||
|
StoryService storyService,
|
||||||
|
StoryGenerationService generationService,
|
||||||
|
StoryUnlockService unlockService,
|
||||||
|
ILevelRepository levelRepository,
|
||||||
|
ILessonRepository lessonRepository,
|
||||||
|
ILogger<StoryController> logger)
|
||||||
|
{
|
||||||
|
_storyService = storyService;
|
||||||
|
_generationService = generationService;
|
||||||
|
_unlockService = unlockService;
|
||||||
|
_levelRepository = levelRepository;
|
||||||
|
_lessonRepository = lessonRepository;
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all levels that have stories.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of levels with story segments</returns>
|
||||||
|
[HttpGet("levels")]
|
||||||
|
public async Task<ActionResult<IReadOnlyList<LevelWithStoriesDto>>> GetLevelsWithStoriesAsync(
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting levels with stories");
|
||||||
|
|
||||||
|
var levels = await _levelRepository.GetAllOrderedAsync(cancellationToken);
|
||||||
|
|
||||||
|
var result = new List<LevelWithStoriesDto>();
|
||||||
|
foreach (var level in levels)
|
||||||
|
{
|
||||||
|
var segments = await _storyService.GetByLevelAsync(level.Id, false, cancellationToken);
|
||||||
|
var hasStories = segments.Count > 0;
|
||||||
|
|
||||||
|
result.Add(new LevelWithStoriesDto(
|
||||||
|
level.Id,
|
||||||
|
level.Name,
|
||||||
|
level.Code,
|
||||||
|
level.Order,
|
||||||
|
hasStories,
|
||||||
|
segments.Count));
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all story segments for a specific level.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="includeInactive">Whether to include inactive segments</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of story segments for the level</returns>
|
||||||
|
[HttpGet("levels/{levelId}/segments")]
|
||||||
|
public async Task<ActionResult<IReadOnlyList<StorySegmentDto>>> GetSegmentsByLevelAsync(
|
||||||
|
int levelId,
|
||||||
|
[FromQuery] bool includeInactive = false,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segments for level {LevelId}", levelId);
|
||||||
|
|
||||||
|
var segments = await _storyService.GetByLevelAsync(levelId, includeInactive, cancellationToken);
|
||||||
|
|
||||||
|
if (!segments.Any())
|
||||||
|
{
|
||||||
|
_logger.LogWarning("No story segments found for level {LevelId}", levelId);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(segments);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a specific story segment by ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The story segment</returns>
|
||||||
|
[HttpGet("segments/{id}")]
|
||||||
|
public async Task<ActionResult<StorySegmentDto>> GetSegmentByIdAsync(
|
||||||
|
int id,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story segment by ID: {Id}", id);
|
||||||
|
|
||||||
|
var segment = await _storyService.GetByIdAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found: {Id}", id);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new story segment (Admin only).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dto">The DTO containing segment data</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The created story segment</returns>
|
||||||
|
[HttpPost("segments")]
|
||||||
|
[Authorize(Roles = "Admin")]
|
||||||
|
public async Task<ActionResult<StorySegmentDto>> CreateSegmentAsync(
|
||||||
|
[FromBody] CreateStorySegmentDto dto,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Creating story segment");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var created = await _storyService.CreateAsync(dto, cancellationToken);
|
||||||
|
return CreatedAtAction(nameof(GetSegmentByIdAsync), new { id = created.Id }, created);
|
||||||
|
}
|
||||||
|
catch (InvalidOperationException ex)
|
||||||
|
{
|
||||||
|
_logger.LogError(ex, "Failed to create story segment");
|
||||||
|
return Conflict(ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates an existing story segment (Admin only).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="dto">The DTO containing updated data</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The updated story segment</returns>
|
||||||
|
[HttpPut("segments/{id}")]
|
||||||
|
[Authorize(Roles = "Admin")]
|
||||||
|
public async Task<ActionResult<StorySegmentDto>> UpdateSegmentAsync(
|
||||||
|
int id,
|
||||||
|
[FromBody] UpdateStorySegmentDto dto,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Updating story segment {Id}", id);
|
||||||
|
|
||||||
|
var updated = await _storyService.UpdateAsync(id, dto, cancellationToken);
|
||||||
|
|
||||||
|
if (updated == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found for update: {Id}", id);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(updated);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deletes a story segment (Admin only).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>No content if successful</returns>
|
||||||
|
[HttpDelete("segments/{id}")]
|
||||||
|
[Authorize(Roles = "Admin")]
|
||||||
|
public async Task<IActionResult> DeleteSegmentAsync(
|
||||||
|
int id,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Deleting story segment {Id}", id);
|
||||||
|
|
||||||
|
var deleted = await _storyService.DeleteAsync(id, cancellationToken);
|
||||||
|
|
||||||
|
if (!deleted)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Story segment not found for deletion: {Id}", id);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return NoContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a story for a level using AI.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="request">The generation request</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The generated story with segments</returns>
|
||||||
|
[HttpPost("levels/{levelId}/generate")]
|
||||||
|
[Authorize(Roles = "Admin")]
|
||||||
|
public async Task<ActionResult<StoryGenerationResponseDto>> GenerateStoryAsync(
|
||||||
|
int levelId,
|
||||||
|
[FromBody] StoryGenerationRequestDto request,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Generating story for level {LevelId} with theme '{Theme}'",
|
||||||
|
levelId, request.Theme);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Get all lessons for the level
|
||||||
|
var lessons = await _lessonRepository.GetByLevelAsync(levelId, cancellationToken);
|
||||||
|
|
||||||
|
if (!lessons.Any())
|
||||||
|
{
|
||||||
|
_logger.LogWarning("No lessons found for level {LevelId}", levelId);
|
||||||
|
return BadRequest("No lessons found for this level");
|
||||||
|
}
|
||||||
|
|
||||||
|
var response = await _generationService.GenerateStoryAsync(
|
||||||
|
levelId,
|
||||||
|
request.Theme,
|
||||||
|
lessons,
|
||||||
|
cancellationToken);
|
||||||
|
|
||||||
|
return Ok(response);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogError(ex, "Failed to generate story for level {LevelId}", levelId);
|
||||||
|
return StatusCode(500, ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates audio for a specific story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The updated segment with audio URL</returns>
|
||||||
|
[HttpPost("segments/{segmentId}/audio")]
|
||||||
|
[Authorize(Roles = "Admin")]
|
||||||
|
public async Task<ActionResult<StorySegmentDto>> GenerateSegmentAudioAsync(
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Generating audio for story segment {SegmentId}", segmentId);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var result = await _generationService.GenerateAudioAsync(segmentId, cancellationToken);
|
||||||
|
|
||||||
|
if (result == null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Segment not found or audio generation failed: {SegmentId}", segmentId);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(result);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogError(ex, "Failed to generate audio for segment {SegmentId}", segmentId);
|
||||||
|
return StatusCode(500, ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the user's progress through a story for a level.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The user's story progress</returns>
|
||||||
|
[HttpGet("levels/{levelId}/progress")]
|
||||||
|
public async Task<ActionResult<StoryProgressDto>> GetUserProgressAsync(
|
||||||
|
int levelId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting story progress for user in level {LevelId}", levelId);
|
||||||
|
|
||||||
|
var userId = GetUserId();
|
||||||
|
|
||||||
|
var progress = await _unlockService.GetUserProgressAsync(userId, levelId, cancellationToken);
|
||||||
|
|
||||||
|
return Ok(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Marks a story segment as completed (read/listened to).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>No content if successful</returns>
|
||||||
|
[HttpPost("segments/{segmentId}/complete")]
|
||||||
|
public async Task<IActionResult> MarkSegmentAsCompletedAsync(
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Marking segment {SegmentId} as completed", segmentId);
|
||||||
|
|
||||||
|
var userId = GetUserId();
|
||||||
|
|
||||||
|
var success = await _unlockService.MarkSegmentAsCompletedAsync(
|
||||||
|
userId, segmentId, cancellationToken);
|
||||||
|
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Failed to mark segment {SegmentId} as completed for user {UserId}",
|
||||||
|
segmentId, userId);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
return NoContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the next story segment for a user to read.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The next segment to read</returns>
|
||||||
|
[HttpGet("levels/{levelId}/next")]
|
||||||
|
public async Task<ActionResult<StorySegmentDto?>> GetNextSegmentAsync(
|
||||||
|
int levelId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting next story segment for user in level {LevelId}", levelId);
|
||||||
|
|
||||||
|
var userId = GetUserId();
|
||||||
|
|
||||||
|
// Get user's progress
|
||||||
|
var progress = await _unlockService.GetUserProgressAsync(userId, levelId, cancellationToken);
|
||||||
|
|
||||||
|
// Find the first unlocked but not completed segment
|
||||||
|
foreach (var segmentProgress in progress.Segments.OrderBy(s => s.Order))
|
||||||
|
{
|
||||||
|
if (segmentProgress.IsUnlocked && !segmentProgress.IsCompleted)
|
||||||
|
{
|
||||||
|
var segment = await _storyService.GetByIdAsync(segmentProgress.SegmentId, cancellationToken);
|
||||||
|
if (segment != null)
|
||||||
|
{
|
||||||
|
return Ok(segment);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no segment is unlocked, check if we can unlock one
|
||||||
|
// This would typically be triggered by lesson completion, but we can check here too
|
||||||
|
return Ok(null); // No segment available
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specific segment is unlocked for the current user.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>True if unlocked</returns>
|
||||||
|
[HttpGet("segments/{segmentId}/unlocked")]
|
||||||
|
public async Task<ActionResult<bool>> IsSegmentUnlockedAsync(
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Checking if segment {SegmentId} is unlocked", segmentId);
|
||||||
|
|
||||||
|
var userId = GetUserId();
|
||||||
|
|
||||||
|
var isUnlocked = await _unlockService.IsSegmentUnlockedAsync(userId, segmentId, cancellationToken);
|
||||||
|
|
||||||
|
return Ok(isUnlocked);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the audio file for a story segment.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="segmentId">The segment ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>The audio file</returns>
|
||||||
|
[HttpGet("segments/{segmentId}/audio")]
|
||||||
|
public async Task<IActionResult> GetSegmentAudioAsync(
|
||||||
|
int segmentId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting audio for segment {SegmentId}", segmentId);
|
||||||
|
|
||||||
|
var segment = await _storyService.GetByIdAsync(segmentId, cancellationToken);
|
||||||
|
|
||||||
|
if (segment == null || string.IsNullOrEmpty(segment.AudioUrl))
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Segment not found or no audio: {SegmentId}", segmentId);
|
||||||
|
return NotFound();
|
||||||
|
}
|
||||||
|
|
||||||
|
// In a real implementation, return the actual file
|
||||||
|
// For now, return the URL
|
||||||
|
return Ok(new { AudioUrl = segment.AudioUrl });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all lessons in a level with their associated story segments.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="levelId">The level ID</param>
|
||||||
|
/// <param name="cancellationToken">Cancellation token</param>
|
||||||
|
/// <returns>List of lessons with story segment status</returns>
|
||||||
|
[HttpGet("levels/{levelId}/lessons-with-stories")]
|
||||||
|
public async Task<ActionResult<IReadOnlyList<LessonWithStoryStatusDto>>> GetLessonsWithStoryStatusAsync(
|
||||||
|
int levelId,
|
||||||
|
CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting lessons with story status for level {LevelId}", levelId);
|
||||||
|
|
||||||
|
var lessons = await _lessonRepository.GetByLevelAsync(levelId, cancellationToken);
|
||||||
|
var segments = await _storyService.GetByLevelAsync(levelId, false, cancellationToken);
|
||||||
|
|
||||||
|
var result = new List<LessonWithStoryStatusDto>();
|
||||||
|
foreach (var lesson in lessons)
|
||||||
|
{
|
||||||
|
var lessonSegments = segments.Where(s => s.LessonId == lesson.Id).ToList();
|
||||||
|
|
||||||
|
result.Add(new LessonWithStoryStatusDto(
|
||||||
|
lesson.Id,
|
||||||
|
lesson.Title,
|
||||||
|
lesson.Order,
|
||||||
|
lesson.Topic,
|
||||||
|
lessonSegments.Count > 0,
|
||||||
|
lessonSegments.Count));
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current user's ID from the JWT claims.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The user ID</returns>
|
||||||
|
private int GetUserId()
|
||||||
|
{
|
||||||
|
var userIdClaim = User.FindFirst("sub") ?? User.FindFirst("nameidentifier");
|
||||||
|
|
||||||
|
if (userIdClaim == null || !int.TryParse(userIdClaim.Value, out var userId))
|
||||||
|
{
|
||||||
|
throw new UnauthorizedAccessException("User ID not found in token");
|
||||||
|
}
|
||||||
|
|
||||||
|
return userId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// DTO for level with story information.
|
||||||
|
/// </summary>
|
||||||
|
public record LevelWithStoriesDto(
|
||||||
|
int Id,
|
||||||
|
string Name,
|
||||||
|
string Code,
|
||||||
|
int Order,
|
||||||
|
bool HasStories,
|
||||||
|
int StorySegmentCount);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// DTO for lesson with story segment status.
|
||||||
|
/// </summary>
|
||||||
|
public record LessonWithStoryStatusDto(
|
||||||
|
int Id,
|
||||||
|
string Title,
|
||||||
|
int Order,
|
||||||
|
string Topic,
|
||||||
|
bool HasStorySegment,
|
||||||
|
int StorySegmentCount);
|
||||||
|
|
@ -138,6 +138,8 @@ try
|
||||||
builder.Services.AddScoped<IQuizRepository, QuizRepository>();
|
builder.Services.AddScoped<IQuizRepository, QuizRepository>();
|
||||||
builder.Services.AddScoped<IQuizQuestionRepository, QuizQuestionRepository>();
|
builder.Services.AddScoped<IQuizQuestionRepository, QuizQuestionRepository>();
|
||||||
builder.Services.AddScoped<IQuizOptionRepository, QuizOptionRepository>();
|
builder.Services.AddScoped<IQuizOptionRepository, QuizOptionRepository>();
|
||||||
|
builder.Services.AddScoped<IStoryRepository, StoryRepository>();
|
||||||
|
builder.Services.AddScoped<IStoryProgressRepository, StoryProgressRepository>();
|
||||||
|
|
||||||
// ============================================
|
// ============================================
|
||||||
// INFRASTRUCTURE LAYER - AI Services
|
// INFRASTRUCTURE LAYER - AI Services
|
||||||
|
|
@ -200,6 +202,10 @@ try
|
||||||
builder.Services.AddScoped<SpeechExerciseService>();
|
builder.Services.AddScoped<SpeechExerciseService>();
|
||||||
builder.Services.AddScoped<AudioGenerationService>();
|
builder.Services.AddScoped<AudioGenerationService>();
|
||||||
builder.Services.AddScoped<AiFallbackService>();
|
builder.Services.AddScoped<AiFallbackService>();
|
||||||
|
|
||||||
|
// Register Story services
|
||||||
|
builder.Services.AddScoped<StoryService>();
|
||||||
|
builder.Services.AddScoped<StoryUnlockService>();
|
||||||
builder.Services.AddScoped<ICommandHandler<CreateLessonCommand, LessonDto>, CreateLessonCommandHandler>();
|
builder.Services.AddScoped<ICommandHandler<CreateLessonCommand, LessonDto>, CreateLessonCommandHandler>();
|
||||||
|
|
||||||
// Note: QuizQuestionService requires IQuizRepository, ILessonRepository, and ProgressService which are registered above
|
// Note: QuizQuestionService requires IQuizRepository, ILessonRepository, and ProgressService which are registered above
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
# Feature: Story Integration
|
# Feature: Story Integration
|
||||||
|
|
||||||
> **Status**: 🚀 In Progress
|
> **Status**: 🚀 In Progress
|
||||||
> **📊 Current Progress**: Phase 1 ✅ Complete (Database & Models), Phase 2 Started (Backend Services)
|
> **📊 Current Progress**: Phase 1-2 ✅ Complete (Database & Models, Backend Services), Phase 3 Started (AI Integration)
|
||||||
> **Priority**: High
|
> **Priority**: High
|
||||||
> **Complexity**: High
|
> **Complexity**: High
|
||||||
> **Estimate**: 8-12 hours
|
> **Estimate**: 8-12 hours
|
||||||
|
|
@ -142,11 +142,11 @@ Order: 1
|
||||||
- [ ] Create and apply migration for StorySegments and StoryProgress tables
|
- [ ] Create and apply migration for StorySegments and StoryProgress tables
|
||||||
|
|
||||||
### Phase 2: Backend Services (2-3 hours)
|
### Phase 2: Backend Services (2-3 hours)
|
||||||
- [ ] Create StoryService with CRUD operations
|
- [x] Create StoryService with CRUD operations (Application/Services/StoryService.cs)
|
||||||
- [ ] Create StoryGenerationService for AI integration
|
- [x] Create StoryGenerationService for AI integration (Application/Services/StoryGenerationService.cs)
|
||||||
- [ ] Implement story segment generation using MistralService
|
- [x] Implement story segment generation using MistralService
|
||||||
- [ ] Implement audio generation using AudioGenerationService
|
- [x] Implement audio generation using ITtsService
|
||||||
- [ ] Create StoryUnlockService for progress management
|
- [x] Create StoryUnlockService for progress management (Application/Services/StoryUnlockService.cs)
|
||||||
- [ ] Write unit tests for services
|
- [ ] Write unit tests for services
|
||||||
|
|
||||||
### Phase 2: Backend Services (2-3 hours)
|
### Phase 2: Backend Services (2-3 hours)
|
||||||
|
|
@ -191,8 +191,8 @@ Order: 1
|
||||||
| Milestone | Date | Status |
|
| Milestone | Date | Status |
|
||||||
|-----------|------|--------|
|
|-----------|------|--------|
|
||||||
| Database & Models | June 13, 2025 | ✅ |
|
| Database & Models | June 13, 2025 | ✅ |
|
||||||
| Backend Services | - | 🚀 In Progress |
|
| Backend Services | June 13, 2025 | ✅ |
|
||||||
| AI Integration | - | ⏳ |
|
| AI Integration | - | 🚀 In Progress |
|
||||||
| Audio Generation | - | ⏳ |
|
| Audio Generation | - | ⏳ |
|
||||||
| Frontend Integration | - | ⏳ |
|
| Frontend Integration | - | ⏳ |
|
||||||
| User Progress | - | ⏳ |
|
| User Progress | - | ⏳ |
|
||||||
|
|
@ -212,11 +212,11 @@ Order: 1
|
||||||
- [x] Create Infrastructure/Data/Repositories/StoryProgressRepository.cs
|
- [x] Create Infrastructure/Data/Repositories/StoryProgressRepository.cs
|
||||||
- [x] Add DbSets and configurations to AppDbContext
|
- [x] Add DbSets and configurations to AppDbContext
|
||||||
- [x] Update Level, Lesson, and User entities with navigation properties
|
- [x] Update Level, Lesson, and User entities with navigation properties
|
||||||
- [ ] Create Application/Services/StoryService.cs
|
- [x] Create Application/Services/StoryService.cs
|
||||||
- [ ] Create StoryGenerationService (adapt existing from AI Services)
|
- [x] Create Application/Services/StoryGenerationService.cs (uses IMistralService, ITtsService)
|
||||||
- [ ] Create StoryUnlockService for progress management
|
- [x] Create Application/Services/StoryUnlockService.cs (handles lesson completion → story unlocking)
|
||||||
- [ ] Create Presentation/Controllers/StoryController.cs
|
- [x] Create Presentation/Controllers/StoryController.cs (12 endpoints)
|
||||||
- [ ] Register services in Program.cs
|
- [x] Register services in Program.cs (IStoryRepository, IStoryProgressRepository, StoryService, StoryGenerationService, StoryUnlockService)
|
||||||
- [ ] Write unit tests
|
- [ ] Write unit tests
|
||||||
- [ ] Write integration tests
|
- [ ] Write integration tests
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue