DeutschLernen/GermanApp/Infrastructure/Data/Repositories/StoryProgressRepository.cs
Lasse Rune Hansen 6693165f83 feat(backend/story-integration): Phase 2 - Backend Services
Implement story integration backend services:
- Create StoryService (Application/Services/StoryService.cs) with full CRUD operations
- Create StoryGenerationService (Application/Services/StoryGenerationService.cs) for AI-powered story generation
  - Uses IMistralService for text generation
  - Uses ITtsService for audio generation
  - Splits stories into segments per lesson
- Create StoryUnlockService (Application/Services/StoryUnlockService.cs) for progress management
  - Handles lesson completion → story segment unlocking
- Create StoryController (Presentation/Controllers/StoryController.cs) with 12 endpoints:
  - GET /api/story/levels - list levels with stories
  - GET /api/story/levels/{levelId}/segments - get segments for level
  - GET /api/story/segments/{id} - get specific segment
  - POST /api/story/segments - create segment (Admin)
  - PUT /api/story/segments/{id} - update segment (Admin)
  - DELETE /api/story/segments/{id} - delete segment (Admin)
  - POST /api/story/levels/{levelId}/generate - generate story with AI (Admin)
  - POST /api/story/segments/{segmentId}/audio - generate audio (Admin)
  - GET /api/story/levels/{levelId}/progress - get user progress
  - POST /api/story/segments/{segmentId}/complete - mark as completed
  - GET /api/story/levels/{levelId}/next - get next segment
  - GET /api/story/segments/{segmentId}/unlocked - check if unlocked
  - GET /api/story/segments/{segmentId}/audio - get audio URL
  - GET /api/story/levels/{levelId}/lessons-with-stories - get lessons with story status
- Register all services in Program.cs DI container
- Update feature document to reflect Phase 2 completion

Next: Phase 3 - AI Integration (unit tests for services)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-13 13:37:16 +02:00

127 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using GermanApp.Domain.Entities;
using GermanApp.Domain.Interfaces;
using GermanApp.Infrastructure.Data.DbContext;
using Microsoft.EntityFrameworkCore;
namespace GermanApp.Infrastructure.Data.Repositories;
/// <summary>
/// Entity Framework Core implementation of IStoryProgressRepository.
/// This is part of the Infrastructure layer.
/// </summary>
public class StoryProgressRepository : IStoryProgressRepository
{
private readonly AppDbContext _context;
public StoryProgressRepository(AppDbContext context)
{
_context = context;
}
public async Task<IReadOnlyList<StoryProgress>> GetByUserAndLevelAsync(
int userId,
int levelId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.Where(p => p.UserId == userId && p.LevelId == levelId)
.Include(p => p.StorySegment)
.OrderBy(p => p.StorySegment != null ? p.StorySegment.Order : 0)
.AsNoTracking()
.ToListAsync(cancellationToken);
}
public async Task<StoryProgress?> GetByUserAndSegmentAsync(
int userId,
int storySegmentId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.FirstOrDefaultAsync(
p => p.UserId == userId && p.StorySegmentId == storySegmentId,
cancellationToken);
}
public async Task<int> GetHighestUnlockedOrderAsync(
int userId,
int levelId,
CancellationToken cancellationToken = default)
{
var highestOrder = await _context.StoryProgress
.Where(p => p.UserId == userId && p.LevelId == levelId)
.Include(p => p.StorySegment)
.Select(p => p.StorySegment != null ? p.StorySegment.Order : 0)
.MaxAsync(cancellationToken);
return highestOrder ?? 0;
}
public async Task<bool> IsSegmentUnlockedAsync(
int userId,
int storySegmentId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.AnyAsync(
p => p.UserId == userId && p.StorySegmentId == storySegmentId,
cancellationToken);
}
public async Task<bool> IsSegmentCompletedAsync(
int userId,
int storySegmentId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.AnyAsync(
p => p.UserId == userId
&& p.StorySegmentId == storySegmentId
&& p.IsCompleted,
cancellationToken);
}
public async Task<StoryProgress> AddAsync(StoryProgress progress, CancellationToken cancellationToken = default)
{
await _context.StoryProgress.AddAsync(progress, cancellationToken);
await _context.SaveChangesAsync(cancellationToken);
return progress;
}
public async Task UpdateAsync(StoryProgress progress, CancellationToken cancellationToken = default)
{
_context.StoryProgress.Update(progress);
await _context.SaveChangesAsync(cancellationToken);
}
public async Task<int> GetTotalSegmentsForLevelAsync(int levelId, CancellationToken cancellationToken = default)
{
return await _context.StorySegments
.CountAsync(s => s.LevelId == levelId && s.IsActive, cancellationToken);
}
public async Task<int> GetUnlockedCountAsync(
int userId,
int levelId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.CountAsync(
p => p.UserId == userId && p.LevelId == levelId,
cancellationToken);
}
public async Task<int> GetCompletedCountAsync(
int userId,
int levelId,
CancellationToken cancellationToken = default)
{
return await _context.StoryProgress
.CountAsync(
p => p.UserId == userId && p.LevelId == levelId && p.IsCompleted,
cancellationToken);
}
}